![]() To understand the possible impact of CopyBot, imagine such a thing existed in real life. Most days, the SecondLife economy sees transactions worth a total of between $500,000 and $1,000,000 (real U.S. Quite a few people make their living in SecondLife, running businesses that make Linden-Dollar profits, which are then cashed in for U.S. Linden Dollars are real money – they can be traded for U.S. ![]() Objects can be sold for a currency called Linden Dollars. Residents are given a sophisticated toolset they can use to design complex objects, specifying the objects’ shape, appearance, and behavior. SecondLife has about 1.5 million residents. ![]() If you’re not familiar with virtual worlds, you might think the word “economy” is a stretch. (Here’s a Reuters story.) This raises some interesting technical issues, but I want to focus today on how it effects SecondLife’s economy. Somebody in SecondLife, a popular multiplayer virtual world, created a gadget called the CopyBot, which can make a perfect copy of any object in the SecondLife world. Here’s one from the It-Was-Only-a-Matter-of-Time file.
0 Comments
Leave a Reply. |